Capture & combos
Place cards on the grid, capture your opponent’s and chain Same, Plus and combo streaks.
Original card gameSpirits of the Nine Elements
Capture elemental spirits on a 3×3 grid, chain combos together and become the master of the board.
v0.1 · the game is in active development
TriNine draws from the classics of capture games: every card has four ranks, and placing the right card in the right spot flips your opponent’s.
Place cards on the grid, capture your opponent’s and chain Same, Plus and combo streaks.
From the first sparks to the legendary Nine, gather them all and build your 15-card deck.
Fire, Ice, Thunder, Wind, Earth, Water, Poison and Holy: elemental squares strengthen or weaken your cards.
Every lost card ends up in his hall. Challenge him to win it back — or sell your duplicates for credits.
Play in English, French, Spanish, Portuguese, German, Italian or Japanese — the game follows your language.
Guided tutorials inside the real game screen teach you every rule, from placement to elements.
Eight families of spirits, one board, one master.
In the realm of the Spirits, eight families of elemental beings vie for the influence of the Nine figures who watch over the world. You are a Binder: your art is to bind spirits to cards and lead them into battle.
Every spirit has its strength, its weakness and its element. Place your cards on the 3×3 grid, flip your opponent’s and tip the scales — card after card, combo after combo.
Will you bind them all? The full collection, the perfect deck and the Cards Keeper await.
Fire
Ice
Thunder
Wind
Earth
Water
Poison
HolyOne elemental affinity can turn a whole game.





TriNine is growing. Here is what comes next.
A story campaign: wander the sanctuaries, challenge the rite guardians and approach Master Orven.
Face other Binders from anywhere, turn by turn.